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	<title>Winchester Hardware Setup - Revision history</title>
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	<updated>2026-10-04T22:41:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://chuckepedia.luvvyamy.com/index.php?title=Winchester_Hardware_Setup&amp;diff=3293&amp;oldid=prev</id>
		<title>luvvyamy: Import from Cheese-E-Pedia revision 274f085c7132d784f81b7a4cbd96e7a0922db854</title>
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		<updated>2026-10-03T07:47:30Z</updated>

		<summary type="html">&lt;p&gt;Import from Cheese-E-Pedia revision 274f085c7132d784f81b7a4cbd96e7a0922db854&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable cep-infobox&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1.5em; width:24em; max-width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Source metadata&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Winchester Hardware Setup.avif|frameless|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; width:35%;&amp;quot; | Type&lt;br /&gt;
| Programming Systems&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; width:35%;&amp;quot; | Tags&lt;br /&gt;
| Pizza Time Theatre&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; width:35%;&amp;quot; | Contributors&lt;br /&gt;
| sudo-trans-pony, RessiduePezzzado, CEC Tinley&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ***Pizza Time Theatre Winchester Hardware Setup* was the system used to program the animatronics exclusively at the [[San Jose, CA (370 S Winchester Blvd)]] from May 1977 to sometime between 1980 and 1981.&lt;br /&gt;
The system was developed by the Cyan Engineering subdivision of Atari (also known as the &amp;#039;&amp;#039;Grass Valley Team&amp;#039;&amp;#039;), headed by Larry Emmons and Gary Waters&amp;lt;ref name=&amp;quot;cep1&amp;quot;&amp;gt;[https://archive.org/details/atariincbusiness0000gold/page/328/mode/2up?q=theatre archive.org]&amp;lt;/ref&amp;gt;**&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== PDP-11/70 ===&lt;br /&gt;
&lt;br /&gt;
The main programming computer would be the &amp;#039;&amp;#039;PDP-11/70,&amp;#039;&amp;#039; running the Winchester Programmer software for generating programming data. It is unclear if any terminal was used to program the characters, or to make the software itself.&lt;br /&gt;
&lt;br /&gt;
=== TEAC 4-Track Tape Deck ===&lt;br /&gt;
&lt;br /&gt;
An unnamed TEAC 4-Track tape deck would be used to record audio and programming signals. The Winchester 4-Track Reel would be the format used for data, where audio, programming signals, and a timecode track would be streamed in real time.&lt;br /&gt;
Due to the later [[Big C&amp;#039;s Cyberamics Center]] using a TEAC A-2340 Tape Deck, which seemingly recorded only in the &amp;#039;&amp;#039;2-track stereo-mode,&amp;#039;&amp;#039; it is a possibility that this was a carryover from the Winchester store, giving this unnamed tape deck a likely model.&lt;br /&gt;
&lt;br /&gt;
== Live Playback ==&lt;br /&gt;
&lt;br /&gt;
It is unclear how the system, if at all, connected to the [[Winchester Control System]] for controlling the animatronics. Multiple statements about the programming of the Winchester system vaguely imply that all programming was done in a separate room, blind to visual feedback or any sort of live playback system. Statements about the process being &amp;#039;&amp;#039;&amp;#039;trial and error&amp;#039;&amp;#039;&amp;#039; and having to &amp;#039;&amp;#039;&amp;#039;program to the Teac tape player and run through until everything was synchronized&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;cep1&amp;quot; /&amp;gt; gives rise to the possibility of it being the only programming system out of the company&amp;#039;s history that didn&amp;#039;t have access to visual programming.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Import provenance ==&lt;br /&gt;
Imported from [https://github.com/The64thGamer/cheeseepedia/tree/274f085c7132d784f81b7a4cbd96e7a0922db854 Cheese-E-Pedia] at source revision &amp;lt;code&amp;gt;274f085c7132d784f81b7a4cbd96e7a0922db854&amp;lt;/code&amp;gt;. Source material is provided under [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0].&lt;/div&gt;</summary>
		<author><name>luvvyamy</name></author>
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